Poker Streets Of Value
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Poker Basics and Hand Rankings. For those unfamiliar with poker rules and the game of Poker, along with others who might want a refresher, this is the most basic of basic poker. The various games are based on this. Poker is a game of five card hands dealt from a 52 card deck of standard playing cards. All poker hands consist of exactly five cards. An event in tournament poker where chips of a value lower than the minimum required are removed from play. See main article: chip race. Fifth street The.
You flop a big hand and seek to get maximum value. You bet the flop and get one call. You fire again on the turn. Your opponent’s calling range strengthened as he folds his weaker hands. To value-bet again on the river and obtain three-streets of value, you usually need a stronger hand than to bet on the turn; your opponent’s calling range has strengthened again, and any draws he missed are now going to be folded. If your hand is strong enough to obtain three-streets of value, betting is somewhat straight-forward.
But many hands aren’t strong enough to acquire three-streets of value. On the flop, you’ll need to best estimate how many streets of value your hand likely has. The key factors being your hand strength, your opponent’s calling range, and your opponent’s strategic tendencies. Keep in mind your opponent’s calling range will change based on which additional cards come and which streets you bet. You’ll also need to be flexible and adjust to any new information obtained and changes in board texture.
Hands that are only situationally strong enough to obtain two-streets of value begets the question of which streets are best to bet? Do you want to check the flop and bet the turn and river? Bet the flop, check the turn and bet the river? Or bet the flop and turn, and check the river? There are many factors to consider; your opponent’s calling range, the vulnerability of your hand, your opponent’s tendencies, your position, the board texture, etc. It’s not just randomly picking a strategy.
If you likely have a two-streets hand, betting the flop denies your opponent his equity of his folding range. So, you should tend to bet hands that are vulnerable to hands he will fold. That said, it also makes you susceptible to a raise. You may get raise-bluffed or lose the equity of your holding when you’re forced to fold. However, many opponents have a low predisposition to raise. Flop betting also can lose value in situations in which checking causes your opponent to bluff or make weak calls on future streets. You need to assess the risks of being raised and being outdrawn by hands he will likely fold and the differing values of how the hand will play on future streets in various scenarios. The lower the odds of your opponent’s raising and the greater likelihood of his drawing out with hands he would fold, the more inclined you should be to bet. Additionally, the wider your opponent’s calling range, and the larger the pot, the more you should be inclined to bet. But always take into account how the hand will likely play on future streets.
Yes, I do understand there are other factors to consider that add or lessen weight to the calculation. But you must blend those concepts into the equation. For example: You might bet pocket tens on a A 9 4 flop to deny equity to any Broadway holdings, but check pocket kings since giving a free card is less dangerous and you may get better value later in the hand by checking.
With a two-street holding, against an opponent who often bluffs the river, you’ll want to check the turn more. Checking will also tend to get an additional street of value from your opponent’s weak hands that would fold to a turn bet. Many players will call small flop bets light, thinking that their opponent (often correctly so) will continuation bet with a wide range. When you check the turn, those opponents will read you for a weak range and often expand their river calling range or bluff. Once again, you must evaluate the value of the equity you are giving your opponent’s range and contemplate if you are losing value from his drawing range. If there are a lot of draws present in your opponent’s range, checking the turn loses value if he’s not a river bluffer when he whiffs his draw.
These are mostly general concepts and the application of them is going to be situationally specific. There are many more that apply to a which street to bet analysis. What’s important is that you acknowledge they exist and think about them. Accurately defining when, where, and how you can acquire value is a huge component of No-Limit poker. Correctly analyzing two-street situations and whether to check-bet-bet, bet-bet-check or bet-check-bet is going to provide you with the value of those additional bets gained, many of which will be good sized and high expected value.
Think through each individual situation. How will your opponent(s) react with different portions of their range? How does each variant play? What value did you receive and what risks did you assume? What was the cumulative value? This WILL get complicated. But with time and effort, you’ll automatically generate a thought pattern that will mostly auto-define these situations for you. And if you analyze this correctly, you’ll be checking a range of hands, both strong and weak in a variety of situations making you much harder to read.
And that all correlates into more chips in your stack! ♠
Roy Cooke played poker professionally prior to becoming a successful for 16 years prior to becoming a successful Las Vegas Real Estate Broker/Salesman. Should you wish any information Real Estate matters-including purchase, sale or mortgage, his office number is 702-376-1515 or e-mail RoyCooke123@gmail.com. Their website is www.RoyCooke.com where you can visit Roy’s Poker Room for his poker writings. You can also find him on Facebook or Twitter @Real RoyCooke. Please see ad below!Related Articles Apr 11, 2014 | Posted by PokerSnowie | 2
This article explores how to construct a betting range that is well balanced between value hands and bluffs, and shows how PokerSnowie compares to the theory.
The optimal bluffing frequency is easy to calculate on one street. Suppose two opponents are on the river, hero can have the nuts or be bluffing, and villain has a bluff catcher.Poker Streets Of Value Coins
Let’s call the optimal bluffing frequency F. By definition, F should make villain indifferent to calling or folding. If hero bets $X into a pot of $Y, villain is risking $X to win $(X+Y) and therefore:
F(X+Y)+(1-F)(-X)=0
FX+FY-X+FX=0
F(2X+Y)=X
F=X/(2X+Y)
For examples if hero bets:
*0.5 bet pot, he should bluff 25% of the time
*1 bet pot, he should bluff 33% of the time
*Twice the pot, he should bluff 40% of the time
I won’t do the math here since they are much heavier but hero is able to add the same proportion of bluffs on each previous street.
For example, if hero is betting pot on flop, turn and river and his range consists of hands with 100% or 0% equity on each street, his optimal bluffing frequency would be :
The power of having the nuts allows hero to bluff with loosing hands. But once he is called on one street he should of course give up with some on the next street.
In practice, situations are not so cut and dried:
*Villain might be slow playing or have in his bluff catching range some hands which are stronger than the hand hero is betting for value.
*Hero might be bluffing on the flop and catch a perfect out on the turn or on the river which improves his equity a lot.
But the general principles apply and one should be bluffing much more on the flop than on the turn and more on the turn than on the river. Let’s see an example: heads up, blinds are $5 and $10, and each player has 100 BB.
The button opens to $30, hero 3Bets from the BB and the button calls.
Hero should not yet polarize his range. But in order to hit any flops, hero should 3bet hands as strong as AA and as weak as 53s.
Once he called, villain capped his range. If villain follows Pre Flop Advisor, its range won’t contains TT+ or AK.
Flop: 2d2h9s, Pot is 180
Hero bets 90 and villain calls.
This is a good flop for hero. Villain has some 9 but very few 2 in his range. Most of the regulars would have only A2s and 22; PokerSnowie would have some more combos but not many.
From the big blind PokerSnowie would Cbet with 80% of his range.
We can see how reality is much more complex than theory. Of course at that point, a bet with 99 is clearly for value and a bet with Tc7c is a bluff. But PokerSnowie is also betting with AdKd for thin value; this hand is ahead of villain’s bluff catching range. It is also a bet for protection. If he was betting only the nuts or air, he would not be able to bet very often.
When villain calls he might slow play with quads or a full house, bluff catch with a pair or float with Td7d with the hope to improve or to bluff hero on a later street.
In villain’s shoes, PokerSnowie would still raise around 12% despite the super dry texture, with A2’s for value and with some bluffs.
Turn: 6c, Pot is 360
Hero bets 180 and villain calls.
The board is still very dry with no flush draw possible.
On the turn hero’s betting range is getting more and more polarized. He is betting less than 50% of the hands he had bet the flop with.
Since hero’s range is now very polarized, villain should not raise anymore. But in position he should still go to the river with 86% of his turn range. Like on the flop, villain’s range is including slow plays, floats and pure bluff catchers. Streets Of Value Poker
River: 4d, Pot is 720
Hero shoves all in 640 with 5c3c and villain calls with 2c2s.
Hero was bluffing and rivered a straight to value cut himself. But unless he would have caught a pair, PokerSnowie would have bluffed with that hand since 5 high has zero chance to win at show down.
Let’s compare PokerSnowie’s bluffing frequencies with the theory
If hero was in a pure polarized range, with hands having 0% or 100%, we should having the following bluff frequency F:
On the river X=680 and Y=720, Therefore, in theory hero should be bluffing F=680/(2*680+720)=680/2000=32%
On the turn since he bet ½ pot, he should have 75%x68% = 51% of value hands
On the flop he should have 75%x51%=38% of value hands
In that situation PokerSnowie’s bluff frequency is 30.57%, which is extremely close to the optimal 32%.
On the turn, according to PokerSnowie, hero should value bet pairs of 9 and go broke on a shove from villain. That’s only 40% of hero’s betting range. The difference comes from the fact that PokerSnowie’s range isn’t 100% polarized. Hero should still bet some combos of AK, AQ or Broadways for protection and very thin value. It is important to bet sometimes with those hands to be able to represent top pair if an over card falls on the river.
For the same reasons on the flop, in hero’s shoes, PokerSnowie would call a shove with “only” 30% of its range.
In theory: with a pure polarized model
In the real world: PokerSnowie’s bluff to value ratioPoker Streets Of Value Calculator
It is important to note that PokerSnowie’s checking range is well defended. On any street, a check is not a white flag allowing villain to take the pot with a bet, since hero would have hands as strong as a full house in his checking range.
Hopefully this example has demonstrated yet again that PokerSnowie has developed advanced strategies through its neural network training model and how the analytical tools of PokerCoach help understand and apply PokerSnowie’s advance knowledge to your own game.
I look forward to your feedback in the comments.
SharpInside PokerSnowie’s brainPoker Card Value
PokerSnowie’s ultimate aim is to find the ultimate un-exploitable equilibrium for all No Limit Hold’em configurations. Join us on this fascinating journey, which is just starting, into the future of poker.
Register here: http://gg.gg/p1vni
https://diarynote-jp.indered.space
*Poker Streets Of Value Coins
*Streets Of Value Poker
*Poker Streets Of Value Calculator
*Poker Card Value
Card Player Magazine, available in print and online, covers poker strategy, poker news, online and casino poker, and poker legislation. Sign up today for a digital subscription to access more than 800 magazine issues and get 26 new issues per year!
Poker Basics and Hand Rankings. For those unfamiliar with poker rules and the game of Poker, along with others who might want a refresher, this is the most basic of basic poker. The various games are based on this. Poker is a game of five card hands dealt from a 52 card deck of standard playing cards. All poker hands consist of exactly five cards. An event in tournament poker where chips of a value lower than the minimum required are removed from play. See main article: chip race. Fifth street The.
You flop a big hand and seek to get maximum value. You bet the flop and get one call. You fire again on the turn. Your opponent’s calling range strengthened as he folds his weaker hands. To value-bet again on the river and obtain three-streets of value, you usually need a stronger hand than to bet on the turn; your opponent’s calling range has strengthened again, and any draws he missed are now going to be folded. If your hand is strong enough to obtain three-streets of value, betting is somewhat straight-forward.
But many hands aren’t strong enough to acquire three-streets of value. On the flop, you’ll need to best estimate how many streets of value your hand likely has. The key factors being your hand strength, your opponent’s calling range, and your opponent’s strategic tendencies. Keep in mind your opponent’s calling range will change based on which additional cards come and which streets you bet. You’ll also need to be flexible and adjust to any new information obtained and changes in board texture.
Hands that are only situationally strong enough to obtain two-streets of value begets the question of which streets are best to bet? Do you want to check the flop and bet the turn and river? Bet the flop, check the turn and bet the river? Or bet the flop and turn, and check the river? There are many factors to consider; your opponent’s calling range, the vulnerability of your hand, your opponent’s tendencies, your position, the board texture, etc. It’s not just randomly picking a strategy.
If you likely have a two-streets hand, betting the flop denies your opponent his equity of his folding range. So, you should tend to bet hands that are vulnerable to hands he will fold. That said, it also makes you susceptible to a raise. You may get raise-bluffed or lose the equity of your holding when you’re forced to fold. However, many opponents have a low predisposition to raise. Flop betting also can lose value in situations in which checking causes your opponent to bluff or make weak calls on future streets. You need to assess the risks of being raised and being outdrawn by hands he will likely fold and the differing values of how the hand will play on future streets in various scenarios. The lower the odds of your opponent’s raising and the greater likelihood of his drawing out with hands he would fold, the more inclined you should be to bet. Additionally, the wider your opponent’s calling range, and the larger the pot, the more you should be inclined to bet. But always take into account how the hand will likely play on future streets.
Yes, I do understand there are other factors to consider that add or lessen weight to the calculation. But you must blend those concepts into the equation. For example: You might bet pocket tens on a A 9 4 flop to deny equity to any Broadway holdings, but check pocket kings since giving a free card is less dangerous and you may get better value later in the hand by checking.
With a two-street holding, against an opponent who often bluffs the river, you’ll want to check the turn more. Checking will also tend to get an additional street of value from your opponent’s weak hands that would fold to a turn bet. Many players will call small flop bets light, thinking that their opponent (often correctly so) will continuation bet with a wide range. When you check the turn, those opponents will read you for a weak range and often expand their river calling range or bluff. Once again, you must evaluate the value of the equity you are giving your opponent’s range and contemplate if you are losing value from his drawing range. If there are a lot of draws present in your opponent’s range, checking the turn loses value if he’s not a river bluffer when he whiffs his draw.
These are mostly general concepts and the application of them is going to be situationally specific. There are many more that apply to a which street to bet analysis. What’s important is that you acknowledge they exist and think about them. Accurately defining when, where, and how you can acquire value is a huge component of No-Limit poker. Correctly analyzing two-street situations and whether to check-bet-bet, bet-bet-check or bet-check-bet is going to provide you with the value of those additional bets gained, many of which will be good sized and high expected value.
Think through each individual situation. How will your opponent(s) react with different portions of their range? How does each variant play? What value did you receive and what risks did you assume? What was the cumulative value? This WILL get complicated. But with time and effort, you’ll automatically generate a thought pattern that will mostly auto-define these situations for you. And if you analyze this correctly, you’ll be checking a range of hands, both strong and weak in a variety of situations making you much harder to read.
And that all correlates into more chips in your stack! ♠
Roy Cooke played poker professionally prior to becoming a successful for 16 years prior to becoming a successful Las Vegas Real Estate Broker/Salesman. Should you wish any information Real Estate matters-including purchase, sale or mortgage, his office number is 702-376-1515 or e-mail RoyCooke123@gmail.com. Their website is www.RoyCooke.com where you can visit Roy’s Poker Room for his poker writings. You can also find him on Facebook or Twitter @Real RoyCooke. Please see ad below!Related Articles Apr 11, 2014 | Posted by PokerSnowie | 2
This article explores how to construct a betting range that is well balanced between value hands and bluffs, and shows how PokerSnowie compares to the theory.
The optimal bluffing frequency is easy to calculate on one street. Suppose two opponents are on the river, hero can have the nuts or be bluffing, and villain has a bluff catcher.Poker Streets Of Value Coins
Let’s call the optimal bluffing frequency F. By definition, F should make villain indifferent to calling or folding. If hero bets $X into a pot of $Y, villain is risking $X to win $(X+Y) and therefore:
F(X+Y)+(1-F)(-X)=0
FX+FY-X+FX=0
F(2X+Y)=X
F=X/(2X+Y)
For examples if hero bets:
*0.5 bet pot, he should bluff 25% of the time
*1 bet pot, he should bluff 33% of the time
*Twice the pot, he should bluff 40% of the time
I won’t do the math here since they are much heavier but hero is able to add the same proportion of bluffs on each previous street.
For example, if hero is betting pot on flop, turn and river and his range consists of hands with 100% or 0% equity on each street, his optimal bluffing frequency would be :
The power of having the nuts allows hero to bluff with loosing hands. But once he is called on one street he should of course give up with some on the next street.
In practice, situations are not so cut and dried:
*Villain might be slow playing or have in his bluff catching range some hands which are stronger than the hand hero is betting for value.
*Hero might be bluffing on the flop and catch a perfect out on the turn or on the river which improves his equity a lot.
But the general principles apply and one should be bluffing much more on the flop than on the turn and more on the turn than on the river. Let’s see an example: heads up, blinds are $5 and $10, and each player has 100 BB.
The button opens to $30, hero 3Bets from the BB and the button calls.
Hero should not yet polarize his range. But in order to hit any flops, hero should 3bet hands as strong as AA and as weak as 53s.
Once he called, villain capped his range. If villain follows Pre Flop Advisor, its range won’t contains TT+ or AK.
Flop: 2d2h9s, Pot is 180
Hero bets 90 and villain calls.
This is a good flop for hero. Villain has some 9 but very few 2 in his range. Most of the regulars would have only A2s and 22; PokerSnowie would have some more combos but not many.
From the big blind PokerSnowie would Cbet with 80% of his range.
We can see how reality is much more complex than theory. Of course at that point, a bet with 99 is clearly for value and a bet with Tc7c is a bluff. But PokerSnowie is also betting with AdKd for thin value; this hand is ahead of villain’s bluff catching range. It is also a bet for protection. If he was betting only the nuts or air, he would not be able to bet very often.
When villain calls he might slow play with quads or a full house, bluff catch with a pair or float with Td7d with the hope to improve or to bluff hero on a later street.
In villain’s shoes, PokerSnowie would still raise around 12% despite the super dry texture, with A2’s for value and with some bluffs.
Turn: 6c, Pot is 360
Hero bets 180 and villain calls.
The board is still very dry with no flush draw possible.
On the turn hero’s betting range is getting more and more polarized. He is betting less than 50% of the hands he had bet the flop with.
Since hero’s range is now very polarized, villain should not raise anymore. But in position he should still go to the river with 86% of his turn range. Like on the flop, villain’s range is including slow plays, floats and pure bluff catchers. Streets Of Value Poker
River: 4d, Pot is 720
Hero shoves all in 640 with 5c3c and villain calls with 2c2s.
Hero was bluffing and rivered a straight to value cut himself. But unless he would have caught a pair, PokerSnowie would have bluffed with that hand since 5 high has zero chance to win at show down.
Let’s compare PokerSnowie’s bluffing frequencies with the theory
If hero was in a pure polarized range, with hands having 0% or 100%, we should having the following bluff frequency F:
On the river X=680 and Y=720, Therefore, in theory hero should be bluffing F=680/(2*680+720)=680/2000=32%
On the turn since he bet ½ pot, he should have 75%x68% = 51% of value hands
On the flop he should have 75%x51%=38% of value hands
In that situation PokerSnowie’s bluff frequency is 30.57%, which is extremely close to the optimal 32%.
On the turn, according to PokerSnowie, hero should value bet pairs of 9 and go broke on a shove from villain. That’s only 40% of hero’s betting range. The difference comes from the fact that PokerSnowie’s range isn’t 100% polarized. Hero should still bet some combos of AK, AQ or Broadways for protection and very thin value. It is important to bet sometimes with those hands to be able to represent top pair if an over card falls on the river.
For the same reasons on the flop, in hero’s shoes, PokerSnowie would call a shove with “only” 30% of its range.
In theory: with a pure polarized model
In the real world: PokerSnowie’s bluff to value ratioPoker Streets Of Value Calculator
It is important to note that PokerSnowie’s checking range is well defended. On any street, a check is not a white flag allowing villain to take the pot with a bet, since hero would have hands as strong as a full house in his checking range.
Hopefully this example has demonstrated yet again that PokerSnowie has developed advanced strategies through its neural network training model and how the analytical tools of PokerCoach help understand and apply PokerSnowie’s advance knowledge to your own game.
I look forward to your feedback in the comments.
SharpInside PokerSnowie’s brainPoker Card Value
PokerSnowie’s ultimate aim is to find the ultimate un-exploitable equilibrium for all No Limit Hold’em configurations. Join us on this fascinating journey, which is just starting, into the future of poker.
Register here: http://gg.gg/p1vni
https://diarynote-jp.indered.space
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